The heart will always start by applying every possible debuff to you and putting five unwanted status cards into your deck.
After beating that boss you will then enter the final Act which consists of one shop, one campfire, one Elite fight, and the battle against the Corrupt Heart. As mentioned previously, to reach this boss you have to collect three coloured keys before you fight the Act 3 boss. As the final boss of the game it is of course quite the challenge. When you defeat Time Eater for the first time you will receive If you play this card as number 12 on Time Eater's counter, it will reset the counter and you will be able to have another turn and play 12 more cards before he buffs. One thing to note is the Watcher card called Vault, which lets you have another turn immediately after your current one. Therefore, on the turn that you drop him below half health you should play Power or other setup cards since any more damage you do to him that turn ultimately has no effect unless you can kill him. Upon falling under half health he will remove all his debuffs and heal back to half health. Decks that have a lot of low-cost cards might find this fight harder than decks with fewer more expensive cards. So playing four cards three times might work better than playing five cards twice but then only two on your third turn. You need to try to play your cards to maximize those 12 you can play before your turn will end. His special power is Time Warp, meaning that every 12 cards you play he will end your turn immediately and gain 2 strength. When you defeat The Champ for the first time, you will receive: Anything that can buff you or prevent The Champ's debuffs from affecting you are useful. Try to get him as close to half health as possible and then line up some massive damage to drop it down as far as possible before the next phase starts in a similar way to the Slime Boss. Working out when to change his phase can help you in this fight. When he drops below half health he enters Phase 2 where every third move is a big attack, and the other moves are either debuffs to the player, buffs to himself, or smaller attacks. Because his strength goes up quite quickly, the longer the fight goes on the more dangerous it becomes. In general will just keep whacking you while giving you those darn debuffs. He can also metallicize himself to gain block at the end of every turn, and can also increase his own strength. Every four turns he will taunt you and apply debuffs to your attack and defence. When you beat Slime Boss for the first time, you will receive: Attacks that hit all enemies are useful for this boss, as you might be fighting four small slimes by the end of the combat. The slimes add Slimed status cards to your deck, clogging it up. But getting it to as low health as possible is better, because then it makes all the subsequent slimes easier to fight.
Therefore, getting it down to half health by the end of your turn 3 is a good idea. Reduce those two slimes to half health and they will again split into two more slimes, again with the same health as the split slime.įor the first two turns the boss will do nothing, but will then hit you for quite a lot of damage. When it splits, it will interrupt whatever action it is doing. Get his health down to 50, and the two slimes will have 50 health each. For example, if you reduce the boss to 70 health then he will split into two slimes with 70 health. When it gets to half health it will divide into two slimes that have the same health as the divided slime.